League Rules

League Fee:
$100 entry fee at least $50 must be paid at the draft and then the rest by Week 6 at the latest. Failure to pay the total league fee by the end of Week 6 could result in permanent and immediate explusion from the league with no refund of the previously paid $50. (highly unlikely)

Draft:
The draft will be conducted on the last non-holiday Sunday of August every year starting in 2018. You must be present either on location or online in the draft lobby for the entirety of the draft. If you can not do either, you can ask someone else to do it for you or have your team auto drafted. Owners may only miss 1 draft (either not being present on location or online) every 3 years or else they will be removed from the league. 

Rosters:
Positions are QB, 2 RB, 2 WR, TE, then a RB/WR/TE flex (meaning you play a 3rd RB or WR or 2nd TE) K, 1 DL, 2 LB, 1 CB and a defensive flex (an extra defensive player, position doesn't matter) and 7 bench players. A full, healthy starting lineup must be fielded each week (late scratches will happen, that's fine)

Schedule/Playoffs:
Head-to-head format, regular season ends after Week 13. Top 8 teams make playoffs.


Rules:
Unlimited pick ups
1 day waiver wire for any dropped players, team with the worst record the previous season gets first right to claim. Once a team claims a player, they get moved to the bottom of the list.
Unlimited trades up to Week 10 and draft picks for next season can be traded.
Any trades that are submitted are binding once submitted for approval pending getting a preferred offer within 48 hours (or less if mentioned in the league e-mail that gets sent out after said trade is submitted)
If a counter offer is accepted, then there will be a 24 hour extension, if there's less than 24 hours remaining. If not, the original time frame to the trade being finalized will remain. (except at the trade deadline or if games are going to be played prior to then, in which case the extension can be made shorter)
Tie-breaker for seeding is head-to-head record.

Players that are inactive for the rest of season before Week 10 (injury, suspension) must be picked up before then in order to be eligible to be kept the following season.

Keeper Rules:
Only 5 players in your top 10 rounds and 5 players in your bottom 11 rounds can be kept max. Also, the player's round from the year previous is what's taken into account, not where he would be slotted if you keep him in regards to the 5 players rule.


1st Rd. Pick - 1st & 10th
2nd - 5th Rd. Pick - +1 to the round they were picked in the year previous (Keeping your 3rd rounder from this year will cost you your 2nd round pick next season if you decide to keep him)
6th - 10th Rd. Pick - +2 to the round they were picked in the year previous (10th round pick from this year costs your 8th round pick to keep)
11th - 15th Rd. Pick - +3 to the round they were picked in the year previous (NOTE: 11th round pick from this year costs your 8th round pick to keep, same as a 10th would, so if you wanted to keep both your 10th & 11 round pick, you would have to use the 8th rounder this year, as well as a 7th.)
16th - 20th Rd. Pick - +4 to the round they were picked in the year previous
21st Rd. Pick - +5 to the round they were picked in the year previous

Picked up players will be considered to be drafted in the same round as the player dropped to obtain them. (i.e. You drop a player who was your 6th rd. pick, the player you pick up is now considered to have been drafted in the 6th rd.)


If you pick up a player that you had previous dropped in the current season, he will revert back to the round he was originally picked in. UNLESS the round he would be spotted into now is higher than the original round he was selected in. (i.e. Trent Richardson was my 2nd round pick who I've dropped, if I want to pick him up off of waivers, he will revert back to being a 2nd round pick, unless I was to drop a 1st round pick for him, in case he would now be considered a 1st round pick.)

If you do not have the draft pick typically required to keep a player (let's say you want to keep your 7th rounder from last season but traded away your 5th rd. pick), you can use a higher pick (in this case a 4th or higher) in order to retain them.


NEW: Starting in 2018-19, a preliminary keeper list will be due 2 weeks before the draft, after which any players can be traded and keepers can be switched around if a team makes any trade (to let people see who will be kept barring a trade). 1 week before the draft, all keepers will be locked in and only kept players and picks can be traded until after the draft. (Note: Owners still DO NOT pay the draft pick required to keep a player until draft day)

Scoring:
Pass Yds - 1 pt per 25 yds
Pass TD - 4 pts
INT thrown - (-2) pts


Rush Yds - 1 pt per 10 yds
Rush TD - 6 pts


Rec Yds - 1 pt per 10 yds
Rec TD - 6 pts


Fumble Lost - (-2) pts


PAT made - 1 pt
FG made 0-19 yds - 1 pt
FG made 20-29 yds - 2 pts
FG made 30-39 yds - 3 pts
FG made 40-49 yds - 4 pts
FG made 50+ yds - 5 pts


Tackle - 1 pt
Assisted Tackle - 0.5 pts
Tackle for Loss - 2 pts
Sack - 3 pts
INT - 6 pts
Forced Fumble - 4 pts
Fumble Recovery - 2 pts
Def TD - 6 pts
Safety - 7 pts
Blocked Kick - 6 pts
Pass Defended - 1 pt

Payout: 
1st - $600
2nd - $400
3rd - $200

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